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New Urgent Quest - Castrum Demonica: Madness

Madness seems to have taken hold in Ys Artia, leading to their unprompted invasion of Cuento. The bravery of ARKS will once more be needed, come November 18th!

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The unthinkable has happened, and reports indicate that for an unknown reason Ys Artia has begun an incursion into Cuento. Scouts report that they’ve glimpsed a veritable sea of Supernaturals, and this is concerning, as the only thing capable of summoning that many at once would be a Castrum Demonica. In addition, ARKS Intelligence officers have notified us that there are F-Factor signals present, indicating that there are Falspawn within their ranks. We’ll need senior operatives to deploy immediately to counter this CASTRUM DEMONICA and prevent MADNESS from ensuing.

 

An ARKS Operative is never quite off duty, as there always exists the potential for unplanned attacks from their tenacious enemies. In these instances, operatives must be reactive to changing conditions and enemies, as periodically the opposing forces will switch tactics and unleash new experiences–or new content–upon Fleet Oracle. These attacks are known throughout the Ships as URGENT QUESTS, and it is your active duty to respond. Should you need it, more generic information on Urgent Quests can be found here. Fortify yourself for combat, and then head to the Quest Counter, where clerks are standing by.

 

 

CASTRUM DEMONICA: MADNESS

Duration (time allowed to complete quest): 20 minutes

Repetition: up to 2 times

Conditions for acceptance (on Extremely Hard): Must possess a Super Hard Difficulty Permit and be at least level 80 on both Main and Sub Class.

The newest reports have confirmed that a Castrum Demonica has been summoned on the plain lying between Cuento and Ys Artia. There’s a rather strong Falspawn signature as well, so we’re not quite sure what you’ll be heading into, other than to say that extreme caution will be needed. You and 7 other operatives will need to alternate between Defense Phases and Buster Phases before you finally reach the Attack Phase. Defense Phases require you to protect Buster Towers so that they can be used to deploy ARKS Weapons. An operative will be designated to configure the WEAPONS SET for each Buster Tower in a manner of their choosing. Shotgun Turrets, Gatling Turrets, and Slowing Traps are all available, as well as several Defensive Barriers and cannons. MANA, available occasionally on the field, will empower the ARKS Weapons as well as recover some of the endurance of your Buster Towers. 


As the Defense Phase continues, more and stronger enemies may rush your towers, so be wary. In the Buster Phase, A Buster Ram will be deployed for the purpose of destroying the Arx Demonicas surrounding the Castrum Demonica, so ensure that you have a few operatives to assist you in protecting it while it approaches the barriers. Once these are destroyed, the Attack Phase will begin and you’ll be able to attack the abdominal core of the Castrum Demonica. Good luck Arks!

 

*for this quest, instead of a Grade, you will be selecting a Difficulty Level.

***there will be no change in your Buster Points or Grade as a result of this quest.

**** this quest is considered “cleared” once the allotted time is up, regardless of victory or defeat.

 

FEATURED REWARDS

 


 

Dagger of Gabriel and Boots of Gabriel at +35 Enhancement Level

 

Weapon Potential

Augment Factor

Divine Protection Lv. 3 – Increases potency by 7%. After attacking, damage is dealt to surrounding enemies for a set time limit.

Mastery IV – All +20

 

 

Phobos Corsair at +35 Enhancement Level

 

Weapon Potential

Augment Factor

Two Sides of a Coin Lv. 3 – 6% potency increase and additionally for a limited time while weapon is sheathed. When attacking, effect will vanish once time is up.

Sentence Casting – Technique +20, PP +4

 

 

 

Prepare for challenging new content to roll out on a regular basis, as Urgent Quests are ever-changing! See you on the Gateway Ship, operative!

 

 

 - The PSO2 Team

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